I am a 3d animator with experience in character and environment animations. I also have knowledge in character rigging, creating complete biped and quadruped rigs with additional control features.
With 4 years of animation experience I am able to plan and animate complex scenes which include multiple character interactions, dialogue acting and heavy action sequences.
I have a strong experience in working on small teams where I do everything from planning, rigging, skinning to animation
With 7 years of experience as a freelancer, working for advertising and game companies, I’ve learnt to communicate key ideas clearly and quickly to the team. As an example I am able to use my experience in comics as to sketch ideas to present them to directors and producers or using my traditional drawing skills for illustrative works or concepts.
In Unity Tech I am responsible of delivering high quality assets, High standard rigging and impressive animations.
The kind of work I do here change quite often,I have tasks from different projects each months and I'm work with different styles,from silly cartoons to photo realistic scenarios.
The product I work on are targeted to a lot of people and has to respect lots of different standards from the ones imposed by the company to the needs of the customers.Someday I have the chance to test and improve different tools for the engine,most of times I work on micro video game projects,from complex rigging to in game status animations to cut scenes.
Sometimes I even worked as concept artist to create characters and environments or did 2d sprites animation.
3D ANIMATOR,RIGGER,MODELLER
During my work for Rimlight Studios on ZHEROS I was the sole animator and responsible of all characters and environment animations, rigging, skinning, storyboarding, status animation and cut scenes.
Choreographed all the combat moves and the effects and helped in developing and designing the combat system/mechanics.
I worked with a hybrid biped/bones rigs for some characters and created complex bone rigging system for others. I created Facial rigging systems for the heroes and the enemies.
CONCEPT ARTIST,MODELLER,RIGGER,ANIMATOR,TEXTURE ARTIST.
In Pangea Reality i was responsible of all the visual work we made for several clients like Sony, British Petroleum and Cheetos.
I was responsible for all planning in regard to my work from the ideas coming from our clients ranging from industrial design to little videogame applications.
An example would be the BiPi augmented reality mobile game where I concepted, Illustrated, modeled, textured, rigged and animated everything in 4 months of development.
3D ANIMATOR,RIGGER,MODELLER
In Dokroton I worked on a project called Eddy ,I was the animator, responsible of all the in-game animations and cut scenes. I did all the storyboarding for the cut scenes and game animations. Here I learned to animate and rig from creating face rig systems and used the biped or custom structures for the characters. The crowning feat was a 9 minutes intro video; it was my introduction to animation!
Sadly it’ was never shipped.